top of page
Screenshot 2025-07-18 173147_edited.jpg

Game Programming

I've pulled a couple of projects from my Portfolio that best show my Programming skills! Click on the project titles to learn more about each one. You can still view my full Portfolio from the navigation bar above, and return here from the home page.

Screenshot 2025-09-12 121048.png

Fledgling is a 2D Pixel Art RPG with Deck-builder style combat. I am the Director/Producer as well as one of the main Programmers.
I have designed, programmed and implemented many core features of this game, such as; NPC Interaction and conditional dialogue, combat systems, level streaming and design. I am also very involved in QA and Bugfixing. As the Director/Producer I manage the team and ensure we hit out milestones! Recently we made it to Beta, and we'll be at NZGDC this year to show off our game!

Screenshot 2024-10-07 100105.png

City of Storms is a First Person Parkour game. This was a mostly solo-dev project with a focus on movement and Parkour mechanics.
Aside from some assistance with some parkour mechanics, I designed, programmed and developed this project solo. I learnt a lot about movement systems and how they interact with Level Design elements. 

Screenshot 2025-07-06 134353_edited.jpg

Pirates is a 3D Isometric Asteroids-like game. It was my first ever Unreal Engine game, and was entirely solo-dev.
I designed a random spawn system, Enemy Ai roaming/chasing, and a round system. I also handled all visuals and created the game assets in-engine (certainly one of the decisions of all time!).

bottom of page