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Unbeeten Path

Project type

2.5D Platformer/Sidescroller

Date

2025

Location

Wellington

Unbeeten Path is a 2.5D Sidescroller/Platformer. This was created in a large team as part of one of my University classes. I was assigned as the Enemy Design Lead. As part of that role, and in helping out with other departments, I contributed;

- Enemy Design for medium class enemy
- Enemy AI programming
- Player taking and dealing damage
- Enemy Economy Design
- Enemy Sprite Implementation
- Enemy Placement and Implementation
- Final Boss programming
- A lot of general bugfixing and testing
- Managing the Enemy/NPC team(s)

Whew! Unbeeten path was certainly a large project! But I learnt a lot, especially around working in large teams and the pipelines that come with it. I have lots of fun stories to tell, that's for sure!

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