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Unbeeten Path
Project type
2.5D Platformer/Sidescroller
Date
2025
Location
Wellington
Unbeeten Path is a 2.5D Sidescroller/Platformer. This was created in a large team as part of one of my University classes. I was assigned as the Enemy Design Lead. As part of that role, and in helping out with other departments, I contributed;
- Enemy Design for medium class enemy
- Enemy AI programming
- Player taking and dealing damage
- Enemy Economy Design
- Enemy Sprite Implementation
- Enemy Placement and Implementation
- Final Boss programming
- A lot of general bugfixing and testing
- Managing the Enemy/NPC team(s)
Whew! Unbeeten path was certainly a large project! But I learnt a lot, especially around working in large teams and the pipelines that come with it. I have lots of fun stories to tell, that's for sure!































